v0.14.1 Current · Alpha
Clearer team commands and delivery history, searchable suggestions, vending editing, online/offline filters and expanded raid-method crafting comparisons.
Current server status, teammate locations and recent activity.
Rust+ does not supply live node, animal, berry or hemp locations. No resource heatmap is available from this connection. Use Grid & Stash Intel and map pins to record locations you observe; these are manual notes, not a live spawn feed.
RustMaps map toolsWaiting for Rust+ map data.
Movement updates are recorded only with Online or fresh Active evidence. Offline may mean no current online signal. Last-seen times use confirmed observations; repeated stationary positions are collapsed.
Your Rust+ teammates, persistent tracking history and movement history in one place.
Distance uses visible current or last-known coordinates. Life and session times reflect observations, not guaranteed login history.
Create a list from a craft or raid plan, then add meds, ladders or other supplies and assign them manually.
Assign tasks, add notes and track completion for this wipe.
Send and receive Rust team chat through your paired Rust+ account.
The paired Steam account is the owner. Only IDs currently in the team can use commands. Managers may change plans and control switches. Code replies are visible to everyone in Rust team chat.
Encrypted local records, separate from physical code locks. Codes are masked until revealed. Use names such as main/doors, main/gate, main/guest, farm/doors. A code posted in Rust team chat can be read by the entire team.
Database backups contain encrypted codes. To move or restore them, also preserve data/code-vault.key privately. The key is excluded from downloadable database backups and release ZIPs.
Public non-team player presence and watchlists. BattleMetrics is optional and currently dormant unless enabled.
Base profiles and your paired switches, alarms and storage monitors.
Pair the device with your Rust+ account in-game first, then enter its entity ID. Registration does not pair a device. Add devices again after a wipe.
Live Rust+ server information, wipe details and persistent RAIDPOINT activity.
Configurable automatic messages to your in-game team through your paired Rust+ account.
Start with Dry Run to log what would be sent. Preview and simulation never send to team chat.
Transitions start from fresh observations. No catch-up alerts after disconnection. Messages go to team chat, not arbitrary players or mobile push. A global 10-second limit and per-rule cooldown prevent repeated messages.
Placeholders: {player}, {device}, {state}, {count}. For recurring announcements, set repeat minutes (1–1440); RAIDPOINT must remain running. Online/Active transitions are observed teammates only; arbitrary tracked-player status is not available by default. Storage threshold counts total units in the registered Storage Monitor. Objective reminders follow the cooldown.
Population, team movement, deaths and observed sessions. Old wipes remain archived.
Sessions require Online or observed Active signals. Offline-alive teammates are not counted as logged in. Observation gaps are excluded.
Your machines, orders and trading history. Transactions are entered manually.
Record Transaction logs one completed order bundle; it does not change an in-game machine.
Completed trades on this server are shown below. Recent shop observations are separate from completed sales; item currencies are never mixed.
Old generic price guides are no longer promoted as current suggestions.
Turn item facts into crafting plans and raid budgets. Keep track of what you have, what you need and where the numbers came from.
Manually track your learned blueprints. Known costs exclude learned items; unavailable costs are listed separately.
Add a whole kit or a batch of supplies. Shared ingredients are combined, then your stock is deducted at each crafting stage.
Add the full-health targets on your route. Compare a single method across the route, with batch-rounded crafting totals and a spare allowance.
Browse examples or keep your own bindings. Copy a command, then paste it into Rust's F1 console.
Example keys are suggestions and may replace an existing bind. Run writecfg in Rust to save changes. Conflicts below refer to your saved list; RAIDPOINT cannot read your game's current bindings.
Export saved plans, announcement rules and display preferences. Credentials and the database are excluded. Imported rules are added disabled; existing records are kept.
Display preferences are saved in this browser.
Update your server pairing here. Your token stays on this computer and is never shown again.
Each user runs their own installation and uses their own Steam/server pairing. Register the listener with Steam, start listening, then click Pair With Server in-game. Enter all four fields from the same notification above. Token updates reconnect automatically. A changed server or Steam account requires one restart.
cd C:\RustCommandCenter node .\node_modules\@liamcottle\rustplus.js\cli\index.js --config-file=.\data\rustplus.config.json fcm-register node .\node_modules\@liamcottle\rustplus.js\cli\index.js --config-file=.\data\rustplus.config.json fcm-listen
Restart command:
cd C:\RustCommandCenter node server.js
Creates a consistent SQLite snapshot, including recent writes. Your .env and private Rust+ token are excluded.
Stop RAIDPOINT with Ctrl+C. Rename your existing data folder to data-before-restore so you keep the old database and its sidecar files. Create a new data folder and copy the downloaded backup into it as raidpoint.db. Keep .env in the application folder, then start RAIDPOINT again. Backups contain your team history; keep downloaded copies private.
Admin access is open for this release, as requested. Revisions and Diagnostics are available from the sidebar.
Private RAIDPOINT development, revision and troubleshooting tools.
One host pairs Rust+. Teammates sign in through Steam at your shared HTTPS address. Membership is verified against fresh team data. Hosting/HTTPS must be configured separately; enabling this does not open network ports.
Clearer team commands and delivery history, searchable suggestions, vending editing, online/offline filters and expanded raid-method crafting comparisons.
Steam team accounts and permissions, builds and locker kits, crafting goals, stash and grid intelligence, editable raid dossiers, monument guides, bookmarks and 90-day recovery. Centered card previews and clearer last-seen times.
Live map updates, segmented online tracking, nested Fieldbook recipes, crafting keybind editing, server profiles, switch aliases and dated vending observations.
Team commands, configurable announcements, encrypted codes and cleaner fieldbook tools.
Compact dashboard map, galaxy theme, grouped navigation, preferences and planning tools.
Rust Fieldbook: category search, item facts, shared-ingredient crafting plans, manual stock, dated raid-route budgets and locally saved plans. Sources and missing durability coverage are explicit.
Rust-inspired visual overhaul: weathered metal palette, field-style headings, clearer typography, consistent controls and mobile navigation. Preserves maps and the connection diagnostic hotfix.
Reconnect-safe notifications and device observations; first-wipe vending migration; consistent database backups; setup/connection checks; double-click startup; corrected diagnostics and form refresh behaviour.
Closer maps, separate Objectives, Notifications, My Vending, simplified Knowledge, open Admin and team/base comparisons.
Team intelligence, wipe history, offline knowledge, paired devices and source-labelled reports. Event and shop reporting pages are superseded by v0.10.
Closer initial zoom on both maps, selectable teammate lists, map-local player/monument/pin details, and Close buttons returning to the teammate roster.
Restores alive teammates with real coordinates even when Rust+ omits online state. Map rendering, Fit Team and map actions share one visibility rule. Rejects dead, missing and placeholder positions; keeps zoom anchors stable and fixes stale location validation.
Map stability and dashboard selection fixes, unified Team tracking, combined Server/Activity, private Admin page, animated Rust day/night widget, working text scaling, Steam avatars, dead-player map cleanup, manual map pins and shared Team Objectives.
Map selection polish and optional public BattleMetrics Server Players / Watchlist groundwork.
Persistent SQLite teammate tracking, movement observations, player profiles, death/respawn history and Activity timeline.
Rusty Moose data correctness, numbered grid cells, monument categories and Diagnostics.
Team chat fix, marker details, Steam links and quick commands.
Team Chat, shared command engine, map toggles and UI preferences.
Last-known/dead handling, activity feed and improved server/map information.
Corrected map coordinate conversion and persistent zoom/pan.
First live Rust+ backend with server, map and team data.
Safe runtime diagnostics. Private tokens are never included.
Open Diagnostics or click Refresh.
Plan your construction, deployables and three-set lockers. Calculate recipes together to avoid counting shared ingredients twice.
Editable objectives and reminders. All suggested reminders start paused.
Record observed residents, hostile grids and stash contents. Add coordinates to show these records on your map.
Useful Rust sites and your own references. Favorite links appear first.
Deleted planning records remain recoverable for 90 days. Restored announcements and reminders remain paused. Expired records are permanently removed.